Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Friday, April 29, 2022

On Old Cumbersome Things

So we're still only up to just 16 of these roles and peculiarities done, but 4 of these were done in this last 15 days, so I seem to be somewhat picking up the pace and getting a clearer idea about which peculiarities are fun and which ones are just going to end up being deleted halfway there. I'm still aiming at 28 or 30 for the first iteration so we can take comfort in the thought that we're past halfway there one way or another.

Rather than just personality-related stuff I've also been adding some more fun stuff to roleplay involving a few supernatural elements and diverse lifelong skills, which not only settled the foundations for something similar to the originally planed monster mode and will allow us to play as more overtly conjurer characters but also created some overlap with the existing trades and abilities. For this and other reasons, it is very likely that, to keep things simple, this new system will end up replacing the one for trades altogether.

Let's face it, trades and abilities were often cumbersome, confusing and not very fun, and I can't imagine any of them that couldn't be improved by being redone in this new format. There is after all already more variety of content in these 16 roles than in all the 60-something existing trades, and roles can be much more easily expanded upon and integrated with other systems in the future.

Of course, it hurts to just press delete and remove any trace of a couple hundred hours of one's own work forever, hence why you see me here trying to convince myself to do it in the guise of making a blog post, but I'm sure the game will benefit in the long term from this and it was about time for me to let you know I'm still alive and developing the game anyway, so two birds with the same stone and whatnot.

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