Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Tuesday, October 12, 2021

Technological Spread

Depending on the lobbies and territories available each cycle, the colony might lag behind technologically and change the availability of units and certain events to help make each cycle a little more different and interesting.

Territories will provide a baseline for technological spread, with centers of commerce, factories and fuel reserves having a positive effect and things like corrosive bogs and old cranky people having a negative one.

This baseline will then be further modified by the interests of each available lobby and their power. The Lore Keepers and The Church or the Glorious Draknharn for example will do their best to quash technological spread, while Hieronhortean Oil and Gas Company and The Foundation for the Promotion of Human Research will further it. Rarely some social contexts and feyfolk stuff will also have an effect, while the way in which the previous cycle ended will also have a say in the next one, with those relics and dooms basically destroying civilization having an understandably negative effect on the spread of technology.

For now, this technological spread will mainly influence 2 things; The kind of units most commonly available for both factions and the availability of certain actions within territories. A very low technological spread will favour rough frontierspeople and freely roaming wild beasts while making mechanized units extremely rare. With a high technological spread, we won't just be getting more planes, tanks and ships, but also more surgeons, lawyers and the like.

When visiting territories, this spread will also be a factor deciding which actions are available or not. I'll go ahead and add 4 new events for each territory to better exploit this. I haven't gone into this yet but the way I see it a low technological spread will probably result in electric trolleys being changed for horse-drawn ones at Nivhar's Spinal Avenue for example, adding new kinds of hazards on the street floor but opening new exciting career opportunities for the undiscriminating go-getter.

No game will ever part entirely with motorized vehicles and firearms and go into some sort of middle ages or anything like that however since that would require either a new independent set of content or at the very least the revision of what must already be thousands of pages' worth of flavour text, but I believe this will make things more interesting nonetheless.

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