Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Friday, October 26, 2018

Anamnesis 181026 Released


Previous savegames are not compatible.
  

Here's a smallish update to address some relatively pressing bugs that could block the game in rare cases.

I have a pretty solid idea about what to do next with all the love and hate other renascents will start to have for the player character in the following version, but as usual I'll wait for a few days before starting any big changes again while waiting for critical bug reports.

Change Log:

  • Basic Renascent Relationships: All renascents now have 4 new events when the player chooses to stay home. Most of these events have a small impact on how much the renascent likes or dislikes the player. The more a renascent dislikes the player, the more often these actions are replaced by "Argue", which allows players to imprison said renascents.
  • Renascent Rewards and Punishments: Those renascents that aren't imprisoned, whether allied or not, have a small chance of doing something really good or really bad for the player if their like or dislike for said player is very high.
  • Control over Social Contexts: The players now get to know which 3 random social contexts are in effect at the start of an advanced game and will be capable to reshuffle them as many times as desired. They will also be able to chose whether a new one replaces an existing one or not at the beginning of those cycles in which the relic was successfully recovered. 
  • 2 new feyfolk powers and some more feyfolk content.
  • 7 new social contexts.
  • 4 new units.
  • Both minor and important bug fixes and tweaks, especially on the stats of some renascents.

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