Previous savegames are compatible.
Here's an even smaller update to solve a couple of problems with imprisoned renascents still doing stuff they shouldn't do before starting any bigger features. It's tiny enough that I'm not even going to bother announcing it anywhere else.I've actually experimented with 3 different iterations for the next big release that did not feel right for a number of reasons and ended up shelved for the time being. I think I found what I want to do next now, but I'll let it sink in for a few days just in case. If I end up disliking this idea too, I'll move on to simply add content for some time to clear my head and consider my options again.
Change Log:
- Having your base razed will now result in captured, unconverted units being liberated.
- 3 new social contexts.
- Fixed some small bugs related to imprisoned renascents.
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