More than half of the renascents have new events now and are capable to like or dislike you.
In order to allow for more interesting outcomes from these extreme emotions, the game will now allow you to pass -100 and +100 Local Tension so you can get both extreme, prolonged hostilities and long peacetime periods, depending on how motivated your renascents are to go out of their way to either help or hurt you.
Your Weariness won't automatically reset to 90 after you get an Affliction either, but it will decrease by a fixed value of 50. That's good for those of you struggling as outcasts, since your Weariness will generally drop further than now, but bad for those that happen to, for example, repeatedly get on the nerves of some nasty renascents. By the same rule, players will also be able to accumulate negative Weariness, though it will tend to increase faster as long as it remains under 0.
Incidentally, some renascents are also having their usefulness and stats tweaked as they are being revised. The most drastic changes so far have been those of The Sniping Moss since her stats, coming from before renascents did anything other than fighting like regular units, didn't really reflect those of the self-sufficient person she had to become to be able to go searching for relic pieces with you. Others are remaining useless because their particular kind of uselessness was adequately portrayed.
There is also a new social context in the game and a few bugs have been fixed, such as one case in which the game asked you to choose your character's aspect again after staring a game if an opportunist offered help just as you started a cycle.
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