I've been addressing some feedback I've been getting elsewhere, here's a rundown of the changes made.
For outcasts, before being given the chance to escape a territory, the text will be cleared to prevent the message from being shown outside the screen, causing unlucky players to get stuck. Additionally, territories visited as an outcast will also show up on the map as explored instead of unknown locations.
Abilities, on the other hand, have also been made slightly easier in two ways. First, the outcomes should be a little more predictable, especially for characters with high levels of the needed stat for each action. Second, each failure will make a future success more likely so that in a certain way your efforts will never go to waste completely.
There are also 3 new social contexts in the game, increasing the total number to 32 for now. I'm trying to focus on finishing the interactions with renascents first so that these changes are available as soon as possible, so there won't be any more big features until the next release.
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