Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Monday, October 24, 2016

Shunned and Acclaimed Players

You will now get to continue playing in a cycle even if all of the colony's population is openly influenced or stalwart, but you'll either be shunned or acclaimed by said population.

This was the only win condition that wasn't fully under the player's control and could thus result in rewarding the player with an unintended premature end. It also felt like wasted potential for new scenarios and furthermore it didn't make much sense anymore now that you can have an effect on the population of overseas territories too.

Therefore, from now on, for each turn in which the entire colony's population is favourable to you and your cause, you'll get 0.2 Merits, your Weariness and Local Tension will decrease by 1, and your perceived character will change to "Acclaimed". If on the other hand the entire population is unfavourable to you in any given turn, your perceived character will change to "Shunned", you'll lose 0.2 Merits and your Weariness and Local Tension will increase by 1.

Being Acclaimed will allow you to impress, woo or approach anybody instead of simply lovers or lobbies that see you as matching their Ruthless, Hedonist or Philanthropist behavior. Being Shunned will of course have the opposite effect.

A few things are noteworthy here. As I said, this will be your perceived character, your actual character, the one that will allow you to do some actions and not others, will remain unchanged unless you choose to change it with the new innate ability I mentioned in a previous post.

Bear also in mind that characters with 0 or less Merits have several limitations and even some territory events such as many decent jobs and stuff will be barred to them in the next version, so being Shunned will be a big deal.

There is a lot of interesting things that can be done with this, but those things will require new content, so we'll probably see further development in this field in future versions but not in this one.
 

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