Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Tuesday, September 20, 2016

Benefits for Maxing Stats and Blog Search Bar

I didn't like how those actions mostly concerned with increasing a stat's level became useless after their top level was reached, so now they give a small bonus if you reached or passed that level.

Events that would normally increase your Resistance or Mobility but you've already mastered will instead decrease your weariness, while those increasing Terror or Intelligence will decrease local tension.

The changes are more concerned with gameplay than realism anyway, so there is no need to dig too deep at any rate. Still, if you want explanations, in the case of physical stats you could think about it as getting the satisfaction of having pushed your limits and a slight increase in performance, while events increasing Terror and Intelligence would give you access to more practical knowledge that you could use to perform more actions without consequences.


Also, you now have a search bar at your left to make finding specific information or help about certain features in previous posts easier.
  

2 comments:

  1. Can't wait for next release, Keep on!

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    Replies
    1. I've precisely stated proofreading and testing today, so things are well underway for a release sometime before the end of the year!

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