I just went ahead and put just 2 located relic pieces at the start of each game in 2 territories.
I had to make a few changes on some hidden mechanics for resurfacing pieces, since they took too much priority over other events, but they are now independent systems, so there shouldn't be a problem there.
Since I pretty much work in other people's holidays, you can imagine these last few days have been extremely unproductive. They also asked me to write and illustrate a children's booklet on fire prevention, so that's also been taking some more time.
That's right, the same person that is making Anamnesis was also asked to do a tale for 6 year old children. That's how low our society is falling.
Seems like a good idea. Previously, it seemed almost too easy to just blitz for the relic. It also gives Election and Elimination endings a boost by making the Relic ending harder.
ReplyDeleteThat's indeed kind of the general trend, making the relic ending harder, up to a point, without making it more complex.
DeleteOnce all 3 endings are more or less balanced, we could even afford to have a greater goal requiring the gathering and activation of several relics through several ages.
Will the children's book feature kids burning to death while the Flayer wears the skins of their parents? I hope so!
ReplyDeleteI proposed making the story about the dangers of Sentient Tornadoes instead, but the fools refused my idea!
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