Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Monday, January 12, 2015

Initially Unavailable Relic Pieces!

I just went ahead and put just 2 located relic pieces at the start of each game in 2 territories.

I had to make a few changes on some hidden mechanics for resurfacing pieces, since they took  too much priority over other events, but they are now independent systems, so there shouldn't be a problem there.


Since I pretty much work in other people's holidays, you can imagine these last few days have been extremely unproductive. They also asked me to write and illustrate a children's booklet on fire prevention, so that's also been taking some more time.

That's right, the same person that is making Anamnesis was also asked to do a tale for 6 year old children. That's how low our society is falling.
  

4 comments:

  1. Seems like a good idea. Previously, it seemed almost too easy to just blitz for the relic. It also gives Election and Elimination endings a boost by making the Relic ending harder.

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    1. That's indeed kind of the general trend, making the relic ending harder, up to a point, without making it more complex.

      Once all 3 endings are more or less balanced, we could even afford to have a greater goal requiring the gathering and activation of several relics through several ages.

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  2. Will the children's book feature kids burning to death while the Flayer wears the skins of their parents? I hope so!

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    1. I proposed making the story about the dangers of Sentient Tornadoes instead, but the fools refused my idea!

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