Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Wednesday, December 31, 2014

Initially Unavailable Relic Pieces?

Lately, I've been toying around with the idea of making relic pieces appear gradually during the course of the game instead of giving away all their locations at the start of each game.

I gave this a try by simply making them unavailable and waiting for them to appear like they do after a territory has been destroyed, and it resulted in a more leisureable, slow-paced game in which doing useless things felt less of a waste of turns. However, I would understand this idea to be bothersome to some players, so I'd like to know a few opinions before considering this change.

It could even be possible to make small changes so that players have to be proactive to find the location of the pieces to begin with, but I don't know how I feel about that. At the very least it'd have to be a flavourless endeavour for now if we want the next release to come any time soon.


So let me know what you think. I'm currently leaning towards hiding at least some of them at the start of each game.
 

2 comments:

  1. You could have it as a setting, when you start a new game. A slider, maybe.

    You could have a couple pieces already known at game start, and have the rest appear over the course of the game. Middle ground, and helps make it seem like the whole world doesn't revolve around the player.

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    Replies
    1. I'll probably do that, show 2 or 3 and make the rest appear over time.

      Eventually we could even have advanced settings to tweak the game. The options could include, as you said, the number of starting pieces and other previously suggested choices as well.

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