There is enough content to properly test the whole espionage thingy now, so a few changes have been made to the original concept.
First of all, those events specific for each aristocrat will only be available to non-monster units, since it was a little silly to have hieronhortean savages and unspeakable horrors gathering and conveying information and such.
Secondly, to avoid free lunches, those actions that would lead to the impoverishment or humiliation of an aristocrat will also cause a slight decrease in the aristocrat's health. This makes some sense and should also keep players from for example just stealing over and over from an aristocrat unless they are interested in completely destroying the target individual.
There is also another thing I'd like to tell you now. The reason I started doing that "something involving renascents" in the To Do list was to provide a little variety to this release's development. It was never intended to make it into this release and spying already provides that much needed diversity, so there won't be any more work on that until at least the following release. The work won't be lost in any event.
From now on and until the next version we'll probably engage in lore posting (still open to suggestions there), perhaps sprinkled with some more development as long as it doesn't require intensive writing and thus won't further delay the release. I'm also kind of in a graphic-making mood, so maybe something will be done on that most neglected front as well.
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