There seemed to be some concern about unfairness with lovers causing trouble, so now when you start a relationship the character will produce a small, random number of warning signs that will give you the chance of dumping it before suffering any ill effect. These warnings will tell you what you are likely to lose if the relationship does not improve.
You should still probably not be too fast in dropping a relationship just because of a single warning, but then again some characters might only raise one red flag before they start being a nuisance.
Investments could also involve a little more strategy, so in the next version the terrain's Weariness will also be a factor to take into account when starting investments. A Weariness of 0 will actually slightly improve your chances, but larger Weariness values will gradually lower it. The weariness of a terrain will be shown in the investments screen for convenience.
As you probably noticed, these past few days have been lousy development-wise, but you know how this whole holidays thingy is with one's free time.
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