This is kind of boring to report, and more of an investment than an actual new feature for now, but the game now distinguishes terrains, lobbies and units based on their origins.
They'll still be drawn from a common poll for the time being because there is not enough variety to guarantee sufficient variation in some cases, but this distinction allows me to start taking measures to fix that. For example a few units have been buffed to fill the current lack of strong units in a few fronts and I also guess a few new units will also make it into this version, as long as adding them doesn't interfere with the general progress.
In the future this will allow the game to do a series of interesting things such as allowing players to visit areas outside the colony or arming lobbies with their own forces.
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