Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Thursday, December 5, 2013

Slightly Smarter Enemies

I won't be removing the Merit gain for fighting personally, but I'll make the enemy a little smarter to avoid potentially silly situations.

On the one hand, enemy units are not assigned so haphazardly around the map at the beginning of each game anymore. Instead, stronger units will tend to get assigned to richer areas.

On the other hand, active enemies will have a chance to become passive once more if they are defeated too often, but more likely than not, another unit will become active in its place. There will also be, in the same manner, a much lower chance that units defending a territory will be changed for a different one even if you choose not to capture or conquer them.

Neither of these changes will take place in the event of a draw without casualties, so it might be strategically interesting for you to fight defensively in some instances even against weaker units, least you want to chance supplanting them with stronger ones.

This should provide another kind of difficulty escalation in which your actions will be gradually pushing away weaker units while stronger ones will tend to stand their ground


Additionally, the "Fishing" tendency has been renamed to "Seafaring" so I can do more stuff with it. It had become the most useless one now that hunting was gone.
 

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