I figured my way around the long lingering idea of implementing sports inside the game.
They are now events available, like all others, when personally visiting a location. They take the form of either contests, like racing and the such, or challenges when another individual will propose the player to undertake a certain feat, like climbing a mountain and the such.
While all other events are shown depending on the skills of the player, these might be available even while he or she might not stand a chance. However, the player's got the choice to use a renascent partner to undertake the challenge or contest in his place. If they chose to do so, the renascent will keep half of the prize for him or herself, while the costs of defeat, if any, will still be paid by the player in full. Such is life.
The weariness, experience, origin and stats of each renascent or player character influence the outcome. So to all effects, with the right territories available, a player might make a living by recruiting and managing a team of athletes rather than explorers or fighters.
Other than that, the content is being added at a steady pace, although the spellchecking is lagging behind, but I'll have time to catch up in that matter while further playtesting before the release.
I've also added a few more little details like another dice game and stuff. I'm also working around some graphical details and thingies here and there right now. Once I'm done with that, I'll (finally) produce some more screenshots.
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