Because I can, and because it won't delay the release date, I added another tiny little feature to make the economic side of the game slightly meatier. It remains largely scrawny, as I don't think it would be really fun gameplay-wise to make it much more complex, but it could use a little more yet without entering into micromanagement waters.
The addition in question was investing on a territory's industry, be that crops, manufacture, tourism or any other. Investments are rather cheap in poorly producing industries, but get more and more expensive as their industry develops. A successful investment will be transferred to the land's reserves, and increase it's weekly production. There is however a hidden, variable, but rather forgiving chance that a certain territory might make a wrong use of the investment in any way, be that from corruption, bad management, etc. In such cases, the investment will be lost.
This works in conjunction with other already implemented features like random events both increasing and decreasing the different territories' output and reserves and the such.
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