Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Thursday, February 9, 2012

Numerous Changes

Indeed, there are going to be several changes inside the game before the next release.

The job and renascent interaction systems, largely inefficient in both code structure and entertainment yield, are being merged into a more elastic, malleable and overall improved system of terrain visiting.

Before, when resting, your character was supposed to "visit" his or her base, and you could only "visit" other territories when offered a job. Only then could you have different adventures there, buy stuff and such. I improved all that into a Sojourn option for territories under your control, or Visit for those outside your sphere of influence. This includes the player's base, in which Renascents now can be reached. The system gives an overall much improved feeling of freedom.

In this process, several other neat things went inside the game. For example, this system can easily store events information now, which can be displayed at the status screen. It can also better track the personal appearance of all characters and the player character him/herself, who can at times change that appearance accordingly too if he or she so decides.

All in all, I am very satisfied with the changes, this format is sure to take less to complete for me than the old one and  sure to be much more entertaining for the players.

Screenshots coming soon, once it all settles down.

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