The whole thing has now settled and I'm back to the task of adding written content.
Again, optimizations and some curious visible features for the player made their way into the code in the process. My favourite was the local aspect variations of characters. This means that for example in some areas you are more likely to find women wearing braids, or men wearing sideburns, or even certain peculiar hair colours.
You might have noticed the appearance of different unannounced windows releases of the game to the right protected by password. These were test debug versions for playtesting purposes.
At this moment, I'm considering whether if I should make a public release as things are now (after spellchecking) or wait for the area visiting to be available. In any event, I'm inclined to delay it, so to make the whole product more enjoyable.
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