I don't know how, but those 3 features got inside even though I said I didn't wanted to add any more.
Now units appear as details apart from lease and ownership when buying, that is more expensive, but gives you the chance to create them as many times as you want, through your own units' labour then recruit them or sell them for profit.
Charting is a little less exciting, it is actually something to hinder the player, since basically until now you could launch attacks of any kind on unexplored territories, now you must chart it first, and expose the unit to many hardships in the process. It is something to fix a little the pace of game basically.
Visibility is fun, units now have diurnal or nocturnal status, hence they are better and worse at moving or avoiding ambushes at day or night and in places with high or low visibility.
I've also done all the tips and thingies, fixed many bugs and whatnot, I've had some feedback from sending the game to somebody and worked on improving what that person didn't like.
However, that person wasn't satisfied, so I might actually delay the whole thing until I add more fun stuff to do, we'll see.
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