Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Sunday, November 21, 2010

Curses and Tweaks

I've finished the bigtime tweaks, as smaller ones will probably be a constant, and implemented the curses on units properly, now you can influence units indirectly through conjuration to get the upper hand in combats and permanently weaken them, this was in before to some extent, but now it is shinier, figuratively.

I've done some testing and bugfixing, some work on presentation too, basic stuff like icons, now the GUI and such looks shinier, literarily, but I won't check that out of the focus yet because I might do some more in the time it takes me to finish the descriptions, those are always pushed to the last place, for some reason. I've also done some other small stuff like things concerning your own character, now being finally fully usable in every aspect of the game as any other unit.

I'll begin sending some people an early testing release tomorrow and then finally it'll be just descriptions.
 

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