In the next version of Anamnesis, you will be able to break up with lovers almost whenever you want and the personalities of renascents will both evolve somewhat over cycles and be more malleable by player actions.
A new option has been added to "Other actions" when you rest at home or visit territories if you have a lover in them that will allow you to break the relationship even if they haven't given you a reason to do so.
This will still cause a Local Tension increase proportionately to how deep the lover perceived the relationship and the time spent together, but I can still see a lot of people finding this useful seeing how this true love thing generally only lasts until an upgrade comes around.
The second, bigger change is that now renascents not only have one new common homebase action each, but will be more likely to display some of those actions than others even outside moods and phases. Which of these common actions are favoured or ignored will change with each cycle unless the renascent is bonded with you.
This will make their behaviours more consistent while also allowing them to evolve over time. At the same time, it also allows players to shape them into whatever versions they are more comfortable with at a slight cost in how much the renascent likes the player, which can of course be reverted doing actions said renascent likes and appreciates.
The manner in which this will happen is through the "Hang around" actions, thus finally giving them a purpose. Choosing this option will sometimes give the player the chance to make a random common action of the renascent more or less likely to show up, representing the patterns and quirks you might learn from the character.
If for example you're mainly interested in a character as a romantic partner, you can make wooing more common and show yourself more inclined to accommodate and pamper them. If the renascent is nothing more than a convenient workhorse for you on the other hand, you can just make actions having them work, mediate for you or write propaganda in your name more common and everything else rarer.
The framework is also in place for a new phase for every renascent, but fleshing all 32 out will take some weeks at the current rate, and since it's been a while since the last release I'm considering whether to just add some other token content and make a release of it now or wait until these phases are done.
I also haven't made a choice yet as to whether to continue updating the "Working on..." list once again. It was useful to pressure myself and set goals back when I had more time, but it's enervating not to be able to update it for days or even weeks at a time because of events mostly outside my control, thus becoming something of a source of unease and somewhat counterproductive.
It's a little infuriating to have so many ideas and so little time to implement them, but that's where we are for the time being.
No comments:
Post a Comment