Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Wednesday, February 16, 2022

The Peculiarities of Absolute Power

I forgot a very important condition when first designing player character peculiarities, but that's fixed now so we'll get specific actions when we achieve the status of emperor or empress, allowing us to play a proper Caligula or Ludwig II.

Does your character have the habit of getting drunk and starting fist fights but everybody refuses to serve you drinks after the last mess you caused? See if they still dare to refuse you service after becoming emperor. It is also one thing to just have purported miraculous healing powers and quite a different one to be lauded as an empress with healing powers whose subjects regularly flock to the doors of her palace to seek her blessing.

I also initially forgot to make these traits comply with a number of uncommon situations like being trapped in a territory but that's nowhere near as exciting to report and it's also fixed now anyway.

In any case the whole thing seems to be taking something of a final shape for the time being. These things however are too different from each other to share a similar pattern like lobby events and the like, with each peculiarity basically amounting to a text-based mini-game of its own requiring proper design and balancing so I haven't found my rhythm yet. In fact I must admit that I've wasted entire days pondering whether a single one of these peculiarities was worth adding and how to go about it, or worse still starting work in one to find it boring a few days later and scratch everything altogether.

Nonetheless so far I'm satisfied with the personal touch these give to each playthrough and it's fun to write more subjective content for once. Everything will remain completely optional so I can afford to reflect the character's opinion, ignorant or biased as it might be, which is refreshing every now and then compared to the more neutral writing I've been trying to keep in the rest of the game.

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