Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Thursday, July 1, 2021

Weariness Reduction for Larger Bases

Larger bases are going to lower the weariness of your units and that of your character faster starting from the next version.

The change won't be too dramatic unless you have an imperial palace, but it should make the benefits of having larger bases outweigh the cons a little further. This is also another tool for players to better control weariness independently of territories and social contexts, because fun as it was, I really didn't have many other choices in that one testing playthrough in a forbidden colony with an unhealthy atmosphere. Staying in a shelter/refuge will still give no additional benefit though.

I also noticed that sometimes the new lobby events were a little too all over the place for my taste as well, so I'm going through them all making these events meet two different criteria each rather than one to fix this. A few weird ones will still get through, but that's kind of the point, finding surprising things every now and then. Being able to calmly gossip with neighbours in Hieronhortean Offshore Oil Fields on the other hand for example was just a kick in the ribs of my immersion. Making such an action require not only a population but also a quiet and tranquil environment should fix this.

 

And that's pretty much all I have to say worth noting at this point, other than the fact that I finally got around trying another text-based game called "Nocked! True Tales of Robin Hood" after it was mentioned to me some time ago and it seems pretty fun so far. I didn't have the time to get to the end yet, but it might be something worth checking out for some of you too.

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