Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Sunday, May 30, 2021

Fixed Duplicate Renascents and Limits to Dismissing

Going by some more recent feedback, the next version of the game should fix a bug allowing cunning players to duplicate renascents and will cap the Local Tension increases for dismissing even the most long-lasting allies and lovers to 60 at most.

I was also inspired by some of that feedback to allow feyfolk to give you a somewhat disturbing new power, but I decided it'll be more fun to keep that a secret. I guess I can say however that, independently of this new power, actions causing the player character to be perceived as philanthropist, hedonist or ruthless might now also be a condition to trigger some of these bound feyfolk effects.

Other than that, more than half of the lobbies and renascents have their stuff done at this point, with some clear winners and losers emerging from there. The events for Confederation of Blood Sport Leagues for example were more laborious than those of other lobbies, but they'll be a pretty fun lobby to have around, allowing you to participate in exciting sharkball matches where appropriate or send your fellow renascents to do so. 

Lobbies like University of Stallia Foundation on the other hand, while necessary and useful elsewhere, are considerably more boring to write about when it comes to events like these. Nonetheless, perhaps the biggest problem is that now I have a lot of other ideas for new lobbies that could change the colony in more fun ways but will have to wait for the time being.

I mean, surely I can't be the only one curious to see how a world controlled by the trainers of living furniture of Efothe plays out. It could be fun to give the cult following The Terror from the Deep as a god their own lobby too.

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