Going by some more recent feedback, the next version of the game should fix a bug allowing cunning players to duplicate renascents and will cap the Local Tension increases for dismissing even the most long-lasting allies and lovers to 60 at most.
I was also inspired by some of that feedback to allow feyfolk to give you a somewhat disturbing new power, but I decided it'll be more fun to keep that a secret. I guess I can say however that, independently of this new power, actions causing the player character to be perceived as philanthropist, hedonist or ruthless might now also be a condition to trigger some of these bound feyfolk effects.
Lobbies like University of Stallia Foundation on the other hand, while necessary and useful elsewhere, are considerably more boring to write about when it comes to events like these. Nonetheless, perhaps the biggest problem is that now I have a lot of other ideas for new lobbies that could change the colony in more fun ways but will have to wait for the time being.
I mean, surely I can't be the only one curious to see how a world controlled by the trainers of living furniture of Efothe plays out. It could be fun to give the cult following The Terror from the Deep as a god their own lobby too.
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