Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Friday, July 30, 2021

Anamnesis 210730 Released


Previous savegames are not compatible.
 

There, another 600-something hours of my life spent for absolutely no tangible benefit to myself nor humankind.

I will still address bug reports and whatnot but I've made up my mind to spend the following days taking a few jabs at my various game backlogs to keep their size within acceptable limits.


Change Log:

  • 432 new events through which lobbies modify the game more directly, 12 each, available when visiting territories that meet the new, appropriate conditions. Among other things these bring more variety and allow players to earn or lose favours and slightly affect the lobby's power. The more powerful the lobby, the more often these events will show up.
  • 64 new moods and phases for renascents, 2 each.
  • Units should be smarter during combat and shouldn't change range when this would be to their detriment. Combat can now move to long range on its own.
  • Any base larger than an shelter/refuge will now lower your Weariness and that of your units faster. The larger the better.
  • Lobbies conquering a territory will now leave their unit guarding said territory and get a new one, opening new strategic options and preventing the duplication of renascents.
  • Dismissing even long time partners and lovers won't increase Local Tension more than 60 as an upper limit.
  • Some feyfolk can now react to changes in the perceived character of the player and grant a new power.
  • 2 new social contexts.
  • Fixed a bunch of bugs and dubious text. Most notably a rare bug that caused some renascents to improperly bond to the player without warning.

 

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