Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Saturday, January 16, 2021

New Renascents and New Look

As many of you probably already noticed, in the next version of Anamnesis we're getting 4 new renascents, bringing the total up to 32.

Initially, there were just going to be 2 new ones, but I kept having all these ideas I wanted to experiment with so it's 4 now. It's quite a bit of work with the moods and whatnot but writing renascent content is always a lot of fun anyway and I needed a lot of fun after the resolution change headaches and a bunch of other unrelated stuff I won't bore you with.

The Stalwart side will be joined by Aeranthel and Ma Mushy, while the Influenced will now also count with Zassell the Fiend and King Handsome the Honest. One of the sides got the short end of the stick, but you'll have to play the new version to find out which one. I do enjoy some double bluffs every now and then though.

All of them bring a bunch of interesting behaviours to the table that didn't quite fit with other renascents and will help make some future renascent features more interesting, but that will come later.


Other than that, I've finally made up my mind about the tittle screen, which is going to lean in a bit of a vanitas direction but it's far from done yet. I believe the rest of the game looks more or less the way it's going to look come release date, so there's probably no harm in showing a bit of it now. Apparently it's been 8 years since I last added a screenshot in a post, so let's just pray this comes up right first try.

 

Look at how much extra space we have for actions and text now. It was tempting to make the background more complex, but then it'd be too distracting and stand in the way of the text.


Map stays the same size, breaks the monotony a bit and leaves room for other things in the future. Have you tried playing with the Pristine Territory social context? Changes things up quite a bit.


Hey look, one of the new renascents, how did that get here? Also notice all the space left for hypothetical pretty pictures. The black photos probably won't even be there when/if we get pictures.


You'll still be able to resize the game window however you want and make it fullscreen, so don't worry if the text looks too tiny in these examples.

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