Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Monday, September 28, 2020

More Simultaneous Social Contexts and Their Selection

I decided to go ahead and add one more context to the limit for each given cycle, going from 3 to 4, but I also decided to be good and give you greater control over their initial selection as well, so this should make games more varied without making them harder, unless you want to.

Now instead of being asked whether you want to play with the shown social contexts or not, you'll also be given the choice to reroll either all of them or any given one, so for example you can get rid of blighted crops and radium craze while still keeping wealth redistribution or whatever you want. We will still have no full control to be encouraged to experiment with new things, but this should prevent the most unfair combinations.

While testing this, I had to go through the player's avatar appearance choice a couple times, so I decided to do the same with it. Now each individual trait can also be rerolled, allowing us to change our unshapely bodies without necessarily having to renounce to our beautiful piercing hazel eyes if we so choose.


I expect games will be significantly easier after these changes and I have no doubt that the average player character will be much prettier as well, but I trust you'll use these new powers responsibly so as to not to dull too much your experience.

Or don't, and just have fun playing your way, it's entirely your choice so if you think you'll have more fun that way just go for it.

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