Not on the game, but inside the game.
Many of you probably had some game cycle in which you had no interest and just wanted to end already, so in the next version of Anamnesis you'll be able to give up and move to the next one going to the abilities menu and selecting "Give Up on this Cycle".
You will fade from the memory of those in the colony and disappear, allowing the enemy to gather the pieces of the relic unchallenged, but saving you the trouble of getting yourself captured on purpose.
This will be convenient in some situations and also emphasize that getting stuck and overwhelmed in a cycle is not the end of the game. I've always conceived the game as a series of journeys after all, with some of them being unfair but others being worth fighting for. Some of the wording has also been changed to better get that point across.
The main reason for this option however is because of another multi-cycle goal I've been working on. I know what I want from it but haven't fully made up my mind about the details yet, so there is no point in giving you such potentially changing details yet. There is also plenty of work to be done with the renascent moods meanwhile so there is no reason to rush it either.
wow, that title gave me a jolt for sure! i still remember hearing about this game ages ago on the bay12 forums. i never have managed to master the gameplay loop but i've been coming back every now and then ever since to keep up with your progress and mess around with any new updates. i also appreciate the rather odd world you're crafting here. thank you for continuing to work on this for all of these years!
ReplyDeleteMisleading titles are fun, aren't they?
DeleteAs for mastering the gameplay loop, I've never believed there is such a thing as a right way to play the game. As long as you're having fun exploring the world and messing around with the game it served its purpose as far as I'm concerned.