Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Thursday, June 13, 2019

Anamnesis 190613 Released


Previous savegames are not compatible.
  

Here's another one of those updates that should have been bigger but isn't. First because the bonds with renascents became a headache and then because I can't seem to get in the right creative mood when I have to change routines because of the whole not starving thingy.

I'll probably relax now until I can theoretically fall back into a more relaxed schedule, presumably by early July, making any necessary fixes to the game and adding only small things strictly for fun in the meantime. 

Bugfix1 Released: Fixed a bug preventing outcasts from fleeing enemies without a triggering a fight.

Change Log:

  • Bonds with Renascents: Renascents might now forge bonds with player characters they like. If the player accepts, these bonded characters for now become the starting renascent for all subsequent cycles, will fight and stay alongside the player even while outcast, and provide one of 4 small passive bonuses. These bonds can only be broken if the bonded renascent is dismissed or defeated fighting alone in uncontrolled territories.
  • Feuds with Lobbies: Enemy lobbies might now sometimes threaten players to vote for their proposals rather than offer favours in exchange.  Refusing these requests starts feuds with them that can only be ended earning and spending more favours with these lobbies or outright destroying them. Feuding lobbies might sometimes make proposals specifically targeting the players or engage in more or less indirect hostile actions against them and their supporters.
  • The player characters can now refuse to accept political proposals that affect their health (Weariness) at the cost of an increase in Local Tension and those that affect their wealth (Arkhe) at the cost of Merits.
  • Players are now encouraged to change their initial clothes and aspect to get small Weariness and Local Tension weekly decreases.
  • Added some new feyfolk content, most notably the power of Mastery over Death.
  • Added 4 new renascents.
  • Added 1 new latent doom.
  • Fixed a few old bugs, probably added some new ones.

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