Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Friday, August 10, 2018

Anamnesis 180810 Released


Previous savegames are not compatible.
  

In a nutshell, this release gives outcasts and adventurers a better chance to rise to riches without necessarily making their lives easier.

I have more free time again and plenty of ideas for both new content and features that I'd like to add to the game during the following months. I've actually got more work done in these past 10 days than in the whole past month already. However, I might be busy again soon, so we'll see how things develop from here.

For now, enjoy!

Change Log:

  • Rumours and Secrets: Territories can show rumours concerning up to 4 hidden actions each when you visit them. Performing normal actions related to these rumours, such as exploring caves in which strange noises can be heard, can lead to the discovery and opening of these secret actions for the player. Which ones of these secrets are true or false varies from one game to another.
  • Opportunistic Aristocrats: Some aristocrats might approach you during moments of need offering to help. Accepting their help will allow them to make sometimes unreasonable requests from you in exchange. These requests are shown as "Impositions" in the "Current Affairs" screen and these aristocrats are costly to get rid of, unless they happen to die somehow.
  • Flavour child-related events for each potential lover will now occasionally show up after deciding to raise a child with them. 
  • Performance improvements due to engine updates.
  • 4 new social contexts.
  • 1 new relic.
  • Some minor bug fixes and tweaks.

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