From now on, lobbies will change the units under their control either spontaneously or whenever you capture said units.
In this way, if the lobby's power increases or decreases significantly, their units will also change accordingly over time, with rising lobbies hiring stronger units and waning ones being forced to hire lower tier, cheaper units.
Additionally, capturing an attacking lobby's unit will slightly decrease their power, with larger captured units causing a greater loss. This will reflect the costs of hiring new units as well as the damaged caused by the proof of the lobby's involvement in violent attacks against you.
The release should still be ready by this weekend, I just squeezed this little feature in because I duplicated a renascent in this way during testing.
Mobs of depraved cultists are rioting due to their high expectations of upcoming release.
ReplyDeleteLocal Tension changed by 20
Quick! Send The Terror from the Deep on an expedition to punish the population!
Delete