Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Friday, December 9, 2016

Anamnesis 161209 Released


Previous savegames are not compatible.
  

There, narrowly avoided spending a whole year without a new version.

Turns out the new territory events add exactly 360 events for a new total of 1461, counting abilities and the events related to renascents. Of course there is a lot of overlapping, so it's a useless number, but you have plenty of time to count things up when you are proofreading and the mind tends to drift like that.

The game's world should be more dynamic now, reacting to the player's actions as well as those of other previous and new actors in a broader way, bearing more consequences for the player.

If you've been following the progress through the "Working on..." list, you probably noticed that the bulk of the work has been done in these past few months, so future versions shouldn't take as long unless stuff happens again.

As usual, I'll now first wait a few days for critical bug reports. Then I'll add a little more token content while waiting for delayed reports and then move on to these new features I've been looking forward to add for over a month now.


Enjoy!


Bugfix1 Released: Fixed the problems that prevented the proper display of events in The Gold Trail and those that made opium addicts at The Sleepy Valley give you money for free.

Bugfix2 Released: Fixed problems with events at Alchrousse's Estate and some information being displayed about territories and units before meeting them for the first time.


Change Log:

  • Overseas territories are now ruled by a local lobby that enacts policies following an agenda.
  • Added global belligerence value, capable to cause or end worldwide armed conflicts among The Court and The Influence, causing an increase in tensions, attacks and sometimes the culling of populations.
  • Added expensive overseas campaigns under "Projects" that will allow the players with something larger than an Outstation/Hideout to weaken, strengthen or overthrow overseas lobbies. These projects might result in attacks by the ruling lobbies in the mainland.
  • Added trade monopolies and rival traders: Your revenue trading with certain kinds of goods will be affected by how many other traders have a license, which will be shown in the trade licenses menu. Being the sole trader will grant you a monopoly that will double your profits. You'll be able to maintain said monopoly by blocking the access of new traders at the cost of Merits.
  • If the entire colony's population is Influenced or Stalwart, the game won't end. Instead, players can have the perceived character of "Acclaimed" if the entire colony's population is sympathetic to their faction, causing Merits, Weariness and Local Tension bonuses as well as allowing the players to impress and woo everybody. If the entire population belongs to the other faction, the player's perceived character will change to "Shunned", bearing the opposite effects.
  • Overseas governments might ask for large loans for a number of reasons. All active loans will now also be shown in one screen in the "Correspondence" menu.
  • Added societal development value: Shown in the Colony screen and dependent on the colony's population. A high value will make murder and violence more frowned upon and lower your Weariness and that of all terrains over time. A value of 0 at under 5000 inhabitants will cause the collapse of politics and a gradual detriment of all infrastructure, but more impudence for violence.
  • Characters can change their behaviour (Philanthropist, Hedonist or Ruthless) during the game using an innate ability at the cost of 1 Merit, making different actions available or unavailable while in territories and making it easier to be perceived as the desired character kind.
  • Added 6 more events per territory, many of them exclusive to one kind of character behaviour, or to the current Merits of your character. Each territory now has 1 event for desperate characters with under 0 Merits.
  • Some territory events will now be more or less likely to appear if the territory has an anomaly. Some events will also be modified by these anomalies.
  • The destruction of territories now causes a loss of population relative to how many other territories remain for those affected to relocate.
  • Unattended anomalies now have a 50% chance of being solved by lobbies. Anomalies are also not so harsh and more common.
  • Local tendencies (science, mysticism, etc) now modify the chance of related events being available when visiting a territory.
  • Events that would change a stat you already maxed out or your perceived character to something you already have will instead grant you Weariness or Local Tension bonuses.
  • Your units will now enter combat with a supply penalty if your total Arkhe is 0 or less. Enemy units are subject to the same penalty if the enemy has 0 total wealth.
  • Enemy units left occupying a territory or working for an enemy lobby at the end of a cycle will get a boost of Experience for the following cycles.
  •  Lobbies will now change their units according to their power or if the player captures their current one during an attack. In this last case, they'll also lose power relative to the unit's value.
  • Joining or leaving lobbies now might have varying immediate consequences.
  • The cost of maintaining trade licenses and units are now shown next to their respective menus.
  • 4 new lobbies. 
  • Fixed several old issues, but probably added new bugs.
 

2 comments:

  1. I'm enjoying the new version. However, it seems advancing abilities is harder than before. Has competitions and high ability event choices been adjusted accordingly? It feels like, for example, Intelligence challenges are harder than before and it is harder to get 100+ Int than before.

    ReplyDelete
    Replies
    1. I'm glad you're enjoying the new version. There shouldn't have been any changes in the difficulty to increase stats, but I'll go over the entire process to make sure of it.

      Delete