Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Tuesday, July 26, 2016

Tendencies Event Effects

A small addition to the ongoing effort to make tendencies shape life within the colony further, tendencies will now increase or decrease the chances of certain events being available when you visit territories.

For example, if the Farming tendency is under 5, jobs such as those of farmhand will be less often available in any territory, you might not even get them at all in some areas if the value is low enough. Just the same, if the Aesthetic tendencies of the colony are high you can get creative jobs as painter and the like more often. A high Militarism will allow you to buy weapons more easily, Seafaring will affect how available boats are, Bushcraft will affect how often you meet beasts in the wilderness, Tourism will increase the number of street performers, etc.


As a side note, for the larger units to appear during rituals or contract offers, you will now require upgraded homebases. Tier 3 units such as detachments and most ships will require at least a Hideout/Outstation, while tier 4 units such as the Leviathan Class Dreadnought and The Terror from the Deep will require a Dungeon/Fortress. The rest, individuals and small groups, will still be readily available for all bases. It just makes sense for larger units to require a certain level of infrastructure after all.
  

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