Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Thursday, June 9, 2016

Overseas Roadmaps

I didn't like the idea of bogging myself with more flavour text of the boring kind, so I've made a few changes in the way in which overseas lobbies operate.

Rather than adding a number of events for each lobby to chose from, each lobby will have a roadmap or vision with certain priorities that they will try to achieve using their territories' resources.

Most sane lobbies, for example, will tempt to prioritize lowering their Instability and Tension up to a certain number, then probably attempt to develop their Strength and Economy. Once they find themselves in what they consider to be a comfortable position, most lobbies will start thinking about meddling in other territories, including yours. The priorities will vary depending on whether there are hostilities between the factions, and if so, if the lobby is on the weakest or strongest side.

In this manner, we might get benign lobbies just looking to, for example, lower other territories Tension. But we'll also be getting plenty of jerk lobbies trying to change the influenced population of other territories or sabotaging their economies.

The overseas projects will be the player's tool to prevent these lobbies from being too bothersome by for example raising their Instability until it goes over the lobby's priority threshold, thus keeping them busy with something else. In case of war lowering their Tension or increasing their Instability will also a viable strategy, as most lobbies would also need to increase their own Tension before being able to launch attacks on other territories.

It should be fun to watch the interactions among the different overseas territories, allowing the actions of some lobbies to create chain reactions over the rest of the territories.
  

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