Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Friday, January 22, 2016

Character-Related Territory Events

I'm no good at this subtlety thing so I guess you all probably guessed what was coming next

Since you will be able to change your character, in the next version of Anamnesis there will be character-specific actions in each territory.

This relates to another request someone made a long time ago about not having enough bad actions in territories. By restricting them to a certain kind of character but allowing the players to switch, we have new strategies available to us without filling the screen with actions that are at many times useless to us.

Philanthropists will tend to see more potential good samaritan actions as expected, Hedonists will now get more chances to enjoy life at its fullest and/or be annoying, and Ruthless characters will have more morally dubious or outright criminal options at their disposal. Many of the actions that allow you to be perceived as one of these characters will also be available only to those that truly behave in that way, so that's also something to consider.

The cost of 1 Merit for this action is especially tailored for outcasts, who are in no position to care about Merit, but can find it beneficial to switch in a situation of extreme need for example to Hedonist in some territories to start drinking, or Ruthless in others in order to rob people and pay for needed treatments.

To avoid ending up with less actions each turn given the new restrictions, I'm adding new territory actions, most of them concerning these behaviours. For now, there will be 4 new actions per territory.
 

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