So I've been trying to do more with the societal development in a couple of ways but they didn't really work out. I don't want to announce a half-assed feature that will end up becoming a burden in the future, so basically the net result has been a couple of features added and then removed during these last few days. Therefore I'm just going to park the societal development for a while and focus on this release's main features.
The first step has been to allow players to switch their avatar's character; the whole philanthropist, hedonist and ruthless thingy. By this I don't mean how the character is perceived by others, but their real behaviour.
This comes at a cost however. Since an unstable person is inherently less trustworthy, changing your character will cost you 1 Merit, but you will be able to do it even if you have negative Merit.
Changing your behaviour will be an inherent ability which you'll be able to access like all other abilities and trades, but indistinctly from all territories.
But why would you even want to spend your valuable Merit on changing something as presently useless your as character?
Hmm...
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