Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Tuesday, December 8, 2015

On Choosing a New General Direction

That was a surprisingly stable release considering the long time it spent in development. Kind of amazing really.

These past few days, Rebecca Paliwoda has provided me quite a lot of valuable feedback, not only gameplay-wise, but also concerning grammar and coding in general, so the game has been getting some polish in that rather neglected area. For example, soon you'll stop seeing many of the weird, improper capitalization in the game, such as when you choose to do something or when you move to An Unknown Location. I didn't upload these changes as a bugfix because they will render savegames incompatible, so they'll get a new release of their own along with a few other things I'm working on.

Which brings me to the next point. I don't even remember how long it has been since the last poll, so it's probably time to make a new one. Go ahead and vote on what field or fields you believe development should focus on in the short and mid term and feel free to share your comments here.

 

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