Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Saturday, December 19, 2015

Anamnesis 151219 Released


Previous savegames are not compatible.
  

Some of the bugfixes broke the savegame compatibility so I added a little token content and features and called this a release.

This release mostly deals with polish following the feedback collected during the previous one. I expect it to be pretty stable, so I'll probably be able to move on to add more new stuff and features soon after a short stand-by for bugfixes.

Some screens behave a little differently now though. You might notice the text window frame popping out before the text in some cases or things like that. I don't know what's causing it yet, but I'm looking into that. It's not causing any trouble though, so don't fret over it.


Enjoy!


Change Log:

  • Relics now affect the following cycle's population and tendencies and provide a little more flavour text in order to explain these effects. If a relic blights the land, for example, the Farming tendency will be greatly lowered in the next cycle.
  • You will now sometimes be approached by self-seeking aristocrats, which have a slightly higher chance of being spies.
  • You are now able to see the current week and day/night conditions in any screen.
  • You can now approach aristocrats while voting even if you can't vote on your own.
  • 1 new relic.
  • Removed a lot of weird capitalization and fixed several bugs. 
 

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