Previous savegames are not compatible.
I was just going to make some interfaces a little clearer, but we ended up with 2 new interesting features that give some more strategic depth to the game and make all those decreases in local tension a little more useful when you're already at 0.
Game overs won't automatically finish the game now either, but their consequences might work against you in future cycles, so you should still try to avoid them.
Not much more to say, enjoy.
Change Log:
- Extended Endgames: A game over won't end the game, instead it'll allow your enemies to seize the relic and use it against you in future cycles if they gather enough wealth to bring it back. Likewise, any kind of victory will give you the relic for future cycles.
- Justified Attacks: Local Tension can go into negative values now, allowing you the chance in some instances to attack without fear of retaliation for a limited time.
- A few elements of the interface have been made clearer.
- 2 new units and 1 new territory were added.
- A few minor tweaks and bug fixes.
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