In the next version, while visiting territories, you will be able to learn a variety of concise trades ranging from poultry farming to pickpocketing or even certain conjuration rituals.
Some of these trades will require an initial inversion while others will be free. You'll be limited to 7 at a time, but you'll be able to replace them over time. You will be able to use these trades, depending on their type, either when staying home (usually those trades that require infrastructure or concentration), or in any other territory (usually criminal or survivalist ones). There will also be trades easier to exercise during night than day and vice versa.
You'll be shown the kind of skill required for each action, its yield, its cost and the potential risks involved. The yields, risks and costs can consist on either Arkhe, Merits, casualties, conversions or even changes in the local tension value. When you perform one of these tasks, you'll have to pay the costs, if any, and then depending on the success or failure of your actions you'll get your yield or pay the risks.
Suppose you learn to paint portraits. In your home base, you'll have the option to paint a self-portrait to hang as furniture, the option to seek a client to make some money if you are a renowned enough painter, and the option to increase such renown by studying anatomy and making sketches.
Suppose that, on the other hand you buy yourself a fancy truck and learn the fine trade of being a quack doctor. When you are visiting other territories you'll be able to hold public demonstrations to sell your miracle cures or sell them door to door, the former would potentially yield a greater income, but it might end up with you being chased out of town and an increase Local Tension. The third option would be to work in new, more convincing placebos to be able to scam more skeptics.
Ideally, the player will want to diversity trades, learning a few to use at home and a few to use outside, and if possible also some to exercise during the night and others to exercise during the day.
Governors and explorers will be able to learn these trades, but they will be mainly the domain of adventurers and outcasts. Each adventurer will start the game with a random trade to exercise in his or her home, while adventurers will have one to exercise in other territories.
...I definitively got carried away this time adding new mechanics and features.
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