Anomalies will in the future be caused either by fortuitous accidents or aristocrats belonging to local lobbies.
By successfully dealing with each anomaly, your unit will learn if it was an accident or if an aristocrat was involved in any way. If a lobby, through that aristocrat, was directly or indirectly involved, you'll get two options: Revealing their implication to harm their reputation and power, or keeping their secret to earn several of their flavours.
On a different note, when staying home, your renascents will also occasionally become unavailable in the same manner in which they become unavailable during quests, with several new flavour lines for each one of them. It's a minor nuisance, but it will make them more lively.
Also, now the game will tell you if a scouted investment in which you did not put your money was a success or not. This actually happens in the version you are playing, but in a less explicit manner. Ideally you want to let a few investments run and then check their success rates before investing your money, but I failed to convey this information properly to the player in the last version. Now instead of the option of "Reject", you are given the option to "Reject and observe", but the principle remains the same.
It looks like I'll have more free time during the following weeks, so I should be able to speed up content development a little and write some lore posts while at it.
I hope sometimes - rarely - the other renascents will actually achieve stuff while absent, like improve their stats? "While doing X, N found a new shiny gun, improving his MR to 30" or the like. That would make them more than just a nuisance. Having them affect the relations with the lobbies would be nice too - or the atmosphere of the colony affecting the outcome of their adventures. Like high xenophilia making it more like Tsaeron manages to do something impressive which benefits you.
ReplyDeleteThose are actually interesting ideas. I had a similar thing on mind for renascent characters but I didn't thought about relating it to their absences, so that's something worth exploring.
DeleteThe atmosphere and tendencies of the colony will also have a significant effect over the course of each game in the future, but I'm not sure what part of that will come into play in the next release. The outcast mode and the trades are quite a handful as it.