Previous savegames are not compatible.
It's the last possible day, but it's still the first half of February, so there. Besides this way it's a valentine's release, isn't that cute?
This release might feel in many ways similar to the old one, which might perhaps disappoint a few of you. The focus of this release has been on making the world surrounding the player livelier. There is plenty of new content in a variety of events, but it's given in small doses throughout each game, so it might feel similar in some aspects to the previous release. There are however a few more visible features like the ability to send combined forces into action that add some new interesting elements to the gameplay, so hopefully it will be worth it.
There might be some bugs in there because the testing has been a little hasty, but nothing should be gamebreaking. Some of you expressed your intention in the past to help with the testing so here's your chance, it's not like we're a ton of people left in here anyway.
You can send your feedback as well as bugs and typo reports either here or at vaccean at gmail dot com.
I hope you enjoy this release.
Change Log:
- Units now generate events spontaneously.
- These events can be punished or rewarded when performed by your units so you can avoid negative ones.
- You can reach truces, capture or destroy enemy units to prevent their events from happening.
- Your units can now be sent into battle as a combined force.
- Units can now achieve strategic advantage for your side (or the enemy's), giving you a significant advantage (or disadvantage) in combat during the following week.
- Added the ability to put your units into training to slowly raise their EX without danger.
- Added an event log that stores most of your actions, those of your units, and the general game progress.
- Added the ability to interact with collected relic pieces when staying home.
- Relics now generate events similar to those of the units.
- You can now interact with captive renascents and befriend them when staying home.
- Lovers can now visit you at your base, and maybe find out about your other lovers.
- Civilians can result dead during confrontations involving large amounts of damage.
- Likewise, civilians might die because of the punishments of your units.
- Changed the option "Fight Cautiously" to "Avoid Civilian Casualties".
- Smaller units now suffer less damage in combat, larger units suffer more damage.
- You are now asked for confirmation when disbanding a unit.
- Several other tweaks and bugfixes.
Yes! Thank you, I've been hanging out for this.
ReplyDeleteI hope it lives up to your expectations.
DeleteGreat to see new version up :)
ReplyDeleteThere are a few bugs (for example, after some time the unidentified pieces of relic identify themselves or something, since they just vanish from action options in "Stay Home" window) but overall this is a big improvement since previous version, and I'll surely spend many hours playing it.
Looking forward to new updates about this project! :)
I'm glad to hear that!
DeleteI'll look into those self-identifying relics and, if no other bugs appear in the meantime, I'll wrap up a new version with some fixes and tweaks in a couple of days.
Savegames will probably still be compatible though.