While doing much playtesting, I did small changes to make the game more accessible for everyone, but also ended up rewriting a significant chunk of the mechanics.
Until now, jobs depended on relics, but these were hard to find for adventurers, who are the ones that need those jobs the most, and tended to end up stuck with the one provided by their background. I've changed that to make all terrains offer jobs for adventuring players, and in fact changed it so that now all players start as such, we'll see if that changes with time or not.
For now, manually writing the events on all these jobs will well take me another month, so no release until then.
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