One side can now ransom captured units and the other can claim a bounty for them instead of just sacrificing or researching them as before, again depending on your side.
Another mayor but boring improvement is the tacking of enemies and their link to a specific terrain in game, until now they were just created at random, now they have a more physical feeling to them. It's basic for now, but I'll probably work further here in the future.
I'm halting new ideas to add them in a later version, and the only work left here is a tiny little bit of spellchecking and whatever more testing I get to do.
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