Had to format, lost my funny pictures folder, but lost virtually no work thanks to being the prudent kind of guy, which makes me guiltier for slow development, but flavour text and descriptions takes quite a long time to make something decent of.
I have to carefully watch what I want and what I don't in a first public release, mostly because I would still work indefinitely without releasing anything otherwise. For example I've added several small features like the intelligence and craftiness of units affecting how they make ambushes on each other in combat and stuff. You can train individual champions now too and there are nasty monsters out there that can barely be harmed with conventional weapons, and such minor stuff adding up.
I'm taking these days easy because after the first release I won't be able to do it very often, I mean, so long as nobody follows my project I'm free to laze around all I want with nobody caring about it, that'll change when there is a project out there on the internets and maybe even one or two guys enjoying it.
I'll be making the blog look pretty sometime soon, let's say next week, then I'll start being less cryptic about the game and posting information that can actually attract someone, pictures and stuff, instead of wasting a perfectly fine blog domain.
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