Previous savegames are not compatible.
Nothing big, just trying to get the rust off and get my motivation back. I spent some months teaching myself Godot, but ultimately decided against remaking Anamnesis with it as this would take several years of decidedly unfun work just to get to where the game is now with my current amount of available free time. Might start a new, less niche game with it at some point though.
Might also set up a Ko-fi at some point or something, could be a nice way to fool myself into spending more of that free time writing or developing. Just don't look forward to it because I dislike reward tiers and stuff so there will be nothing in it for you.
Change Log:
- New secret procedurally generated stuff to discover each cycle when engaging with lovers and the like. (As relatively safe for work as the rest of the game).
- You can now acquire relic pieces paying a variable Arkhe cost rather than adventuring, if certain new contexts allow it.
- Two randomly designated renascents at the beginning of each game will be selected as your unconditional ally and nemesis. These will remain secret, but their like or hate towards you will remain fairly strong regardless of everything, even how you choose to treat them.
- You are now asked about your character and settlement name after choosing all other options so that you don't have to name a completely random character blindly.
- Your character's unmodified base stats are now displayed in the "Bio" screen.
- Starting in "Standard Mode" will put players inside a territory regardless of their starting role. Should help make the first contact with the game less overwhelming for new players.
- 7 new socio-environmental and personal contexts.
- A number of bug-fixes, tweaks and some other stuff I forgot to write down.
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