Visiting territories rarely surprised me anymore and the influence of lobbies in them was too subtle, so starting from the next version lobbies will directly create a number of new events on matching territories.
Depending on how powerful any one lobby is and 14 new hidden values for each territory describing the existence of crowds, mountains, water, misery, death and the like, there is a chance new actions will show up in matching territories when you visit them.
In a cycle in which World Wide Furs is very powerful for example you'll often find hunting competitions and poachers willing to trade when visiting territories with plenty of woodlands or jungles and plenty of hunting gear and weapons to buy in populated areas. If The Veshite Commune is also relatively powerful you will from time to time find their propaganda and even riots and demonstration in highly populated areas, but explosives will also be easier to buy in areas with high conflict and you might benefit from the commune's aid in areas with high misery.
With 12 of these events per lobby, for the time being this will bring a sprinkling of 72 potential new actions for each cycle and a total of 432 that should hopefully make visiting territories under different circumstances more interesting and less predictable. It will also help make lobbies have a greater impact and in some cases open new venues to interact with them, since some of these actions can earn or cost you favours from the lobby, change their power slightly or give you new voting proposals to directly affect or benefit them.
As for the renascent moods and phases, I want to do more with them and expand them in a few ways, but I feel like I need a greater variety first, so at the very least I can say that in the next version renascents are going to get 2 new phases each. Big changes will probably have to wait for another time though.
My performance has been all over the place during these last few weeks for a number of reasons, so I still won't be making any estimates as to how many days of work these things are going to take yet, but it'll take some time nonetheless.
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