Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Friday, August 14, 2020

Less Outcast Hazards and Unpredictable Violence

22 out of 28 renascents have been mooded and phased now, which leaves less than half of a half of them pending now.

I didn't want to have to ramble about vaguely related topics like in the last 2 posts, so I went ahead and started nibbling at the testing and proofreading for this release to have something to report, and lucky for you, it's mostly good news.

First of all, I decided I did not much care for the previous design choice to make violence more unpredictable.  As a consequence, combat as a whole is slightly less frequent now when Local Tension is low. There will be very few and far in between cases in which combat can occur when Local Tension is 0 or less, especially when you're just minding your business and not visiting enemy territories.

I did not care either for how often outcast hazards happened as well, those things that affect you unless you have a certain amount of a stat. They are now also slightly less frequent and will let you some more room to breathe.

I even removed that ages old weird capitalization in which randomly generated characters showed up as something like "a manly Male former explorer", as well as a few other smaller annoyances. The difference in stats between governors and outcasts is now also slightly lesser, because at some point you do have to wonder why do they literally always get the least intelligent people to govern over the rest.

 

Now this would probably be the perfect time to start building hype, but I'm not after your money here so it really does me no good to do that. Instead I'll just emphasize again that this release is not going to radically change the way in which you play the game.

Personally, I am enjoying the changes quite a bit so far, subtle as they are, but then again I'm not allowed to feel disappointed because then my brain would go all like "You spent 3 hours a day over the last 6 months for this?!", so I can't be 100% positive this is genuine fun rather than some kind of psychological self-defence mechanism.

2 comments:

  1. "Do I even like doing this?" is something i wind up asking myself a bunch too. i dunno if it's normal to doubt what you're doing that much, but i do it too.. so.. take that as you may.

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    1. I just try to be as self aware as possible of my own cognitive biases, that's all.

      I don't know how normal it is but I do know that we'd all be better off if a greater number of people asked themselves questions like these.

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