Anamnesis, of Renascents and Monsters,

A text-based simulation and role playing game of exploration, warfare, intrigue and romance in a low fantasy, early 20th century environment.

Thursday, November 14, 2019

On Hauling Buckets and Aquifers

One of my fondest, most embarrassing memories of Dwarf Fortress is just getting started with one of my first fortresses a scary number of years ago in a savanna environment and, not knowing any better, deciding to make a water reservoir for the summers by having my dwarves haul buckets of water from ponds before they evaporated. I glanced from time to time to the fastidious process while I struggled to keep the poor little guys alive, growing a little happier with each blue-coloured tile and, in my blissful ignorance, feeling victorious when the reservoir was finally covered in blue "1"s.

That's how it feels making a new territory for Anamnesis.

I recently decided to try adding a new territory to the game, having been years since the last one. I was aware that it was going to be much more laborious than it used to because many of the new features over the years have been based on territories, but I still might have slightly underestimated how much work it really takes. In part because it requires adding a lot of new content, but perhaps in greater part because this content is all over the place, forcing you to change your mind-set every few steps.

One day, you pour in a bucket containing a new aristocrat's events, the next your bucket is a new affliction or a new lover and so on until you start pouring bucketfuls of territory events a few at a time, always carefully checking to make sure it all fits together.

I'll eventually look with satisfaction at the finished territory when it is full of blue "1"s, but I won't be able to shake off the feeling that things could have been made a lot easier if I had just built over an aquifer instead.
 

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